
Aaron Schleppenbach

I started doing 3D as a hobby several years ago. I taught myself 3DS max with tutorial books that came with demo disks. Once there was a Game Development program in my state I took some time off of work to go back to school and sharpen my skills. It was at this time I started joining online communities and group modding projects.
As my talents grew I decided to invest in personal licences of the various softwares and started doing freelance work. It has been a great and rewarding experience. I aim to expand my understanding of the art by meeting and working with more artists and studios.
I feel that I have a good understanding of the basics, but I am always eager to learn new techniques. Also, I am well acquainted with hard work and long hours.
Areas of Competance
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Low-poly modelling
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High poly sculpting
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UVW mapping
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Texture creation, composition, and editing
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Creating PBR textures
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Topology for animation
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Rendering and Turntables
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Concepting
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Kitboxing
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Workflow generation or adherence
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Project management
Preferred Software
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3D Studio Max
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Zbrush
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Photoshop CS
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Illustrator
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XNormal
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Substance Painter
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Marmoset